Digital Drawing Lecture 3- 'Image Creation Techniques'
Octavia Thumbnails
+ Leftover designs that didn't make it. |
1- In response to the struggles associated with brainstorming 'new' concept designs, Jordan gave us some alternative work methods that can help when needing to produce a large amount of 'unique' ideas over a long period of time.
This leaves more room for potential ideas that you might not have considered in any other context.
Through this image making you begin to see things in spaces, and potential reasoning as to why the buildings are arranged/made the way they are.
2- Experimentation with 'Tonal Value' in perspective:
Digital painting lecturer Jordan painted the middle image to help give me an idea of how to draw tonally, and how to avoid breaking up the image.
As seen in the first image, (top), the use of light grey in the building and the heavy black storm clouds, that looked more like solid mountain peaks because of the heaviness of the line, and wide tonal range, (normally expected from things in the foreground), broke the receding environment into a more 2D plane.
In response to this, the next image I'd tried to work from his example:
(I'm thinking the light probably does better, I feel, at showing the space, instead of having the image dark?)
The only thing is I'm still getting used to the layers, so unfortunately I managed to muddle them up somehow, and I couldn't paint over them mid-way through the drawing. Hence the reason why the foreground rock (in bottom right) has been shaded over by the content of middle ground, and the lower section of the ladder and receding path are not as diverse/dark as they should be.
I attempted to drag the layers in an order that allowed the foreground to sit on top, and the background to fall behind, but by that point I was quite confused. Keeping a plan of the layers will definitely be a good idea next time!
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