Maya Video Tutorials- 'Hard Surface Modelling- Scooter'



I had some trouble with the final render, and the colour (despite assigning each section of the scooter to a Blinn/Lambert), which I'll need to figure out.
 However, as a whole, I found I managed to achieve the main components, and learnt a lot as a result. It's getting easier to find my way round Maya, i'm starting to get into the habit of seeing different ways of achieving an aim, and how smaller parts eventually give life to the object as a whole.
There's still plenty more to work on, and this project in particular will be a good way of testing that.

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