Year 3 Toolkit | Maya Tutorial Check List


Dynamics 1: Legacy Particles |
Part 1: Intro to Dynamics: Sketching Particles [21:37]
Part 2: Intro to Dynamics: Particle Grids [28:46]
Part 3: Intro to Dynamics: Omni Emitters [39:40]
Part 4: Intro to Dynamics: Directional Emitters [16:28]
Part 5: Intro to Dynamics: Volume Emitters [31:01]
Part 6: Intro to Dynamics: Emit From Curve [1:03:57]
Part 7: Intro to Dynamics: Per Point Emission [10:39]
Part 8: Intro to Dynamics: Surface Emission [24:05]
Part 9: Intro to Dynamics: Curve Flow [18:45]
Part 10: Intro to Dynamics: Emit From Particles [25:44]
Part 11: Intro to Dynamics: Collision Events [14:04]
Part 12: Intro to Dynamics: Instanced Objects [19:00]
Part 13: Intro to Dynamics: Instance Rotations [\]: OBSOLETE
Part 14: Intro to Dynamics: Animated Instances [17:32]
Part 15: Intro to Dynamics: Goal Weights [21:14]
Part 16: Intro to Dynamics: Conditional Goals [28:25]
Part 17: Intro to Dynamics: Sprites [33:04]

Dynamics 2: NSystems |
Part 1: Introduction to NSystems: Introduction to NCloth [12:01]
Part 2: Introduction to NSystems: NCloth & NDynamics - Gathering Objects [11:20]
Part 3: Introduction to NSystems: NCloth & NParticles - Filling Objects [19:02]
Part 4: Introduction to NSystems: NCloth & NParticles - Inflating Objects [04:28]
Part 5: NHair Dynamic Rigging Part 1: Part of Rigging 3 - Rigging Techniques [15:56] *
Part 6: NHair Dynamic Rigging Part 2: Part of Rigging 3 - Rigging Techniques [29:21] *
Part 7: NCloth: Part of Rigging 3: Attract to Matching Mesh [24:44] *

Dynamics 3: Rigid Bodies |
Rigid Body
Part 1: Rigid Body Systems: Active & Passive Rigid Bodies [15:56]
Part 2: Rigid Body Systems: Hinge & Spring Constraints [12:52]
Part 3: Rigid Body Systems: Nail Constraints [06:43]
Part 4: Rigid Body Systems: Pin & Barrier Constraints [18:16]
Soft Body 
Part 1: Soft Body Systems: Soft Body Basics [08:52]
Part 2: Soft Body Systems: Soft Body Weights & Springs [31:44]

Photogrammetry/Projection Mapping |
Part 1: Projection Mapping in Maya: Lens Correction (No Information/ With Information) [07:16]:
https://rachael-holyhead.blogspot.com/2018/09/photogrammetryprojection-mapping-1-2.html
Part 2: Projection Mapping in Maya: Camera & Scene Matching in 3D [10:42]
https://rachael-holyhead.blogspot.com/2018/09/photogrammetryprojection-mapping-1-2.html
Part 3: Projection Mapping in Maya: Scene Modelling [21:09]
Part 4: Projection Mapping in Maya: Option 1 (Static Match) - Non-Compositing (Single Pass) Integration of Objects [14:44]
Part 5: Projection Mapping in Maya: Option 2 (Static Match) - Render Passes [22:27]
Part 6: Projection Mapping in Maya: Option 3 - Projection Mapping Part 1
Part 7: Projection Mapping in Maya: Option 3 - Projection Mapping Part 2
Part 8: Projection Mapping in Maya: Advanced Techniques & HDR Domes (Lecture Only) [04:42]

Rigging 3: Rigging Techniques |
Part 1: Rigging Techniques: Basic Squash, Stretch, & Volume Preservation [16:24]:
https://rachael-holyhead.blogspot.com/2018/09/rigging-3-rigging-techniques-1.html
Part 2: Rigging Techniques: Conditional Squash & Stretch [12:55]:
https://rachael-holyhead.blogspot.com/2018/10/rigging-3-rigging-techniques-2.html
Part 3: Rigging Techniques: Curve Driven Squash & Stretch [11:39]:
http://rachael-holyhead.blogspot.com/2018/10/rigging-3-rigging-techniques-3.html
Part 4: Rigging Techniques: No Flip Pole Vector [08:31]:
http://rachael-holyhead.blogspot.com/2018/10/rigging-3-rigging-techniques-4.html
Part 5: Rigging Techniques: IK/FK Switch [26:43]:
https://rachael-holyhead.blogspot.com/2018/10/rigging-3-rigging-techniques-5.html
Part 6: Rigging Techniques: NHair Dynamic Rigging Part 1 [15:56]:
https://rachael-holyhead.blogspot.com/2018/10/rigging-3-rigging-techniques-6.html
Part 7: Rigging Techniques: NHair Dynamic Rigging Part 2 [29:21]:
https://rachael-holyhead.blogspot.com/2018/10/rigging-3-rigging-techniques-7.html
Part 8: Rigging Techniques: NCloth - Attract to Matching Mesh [24:44]:
https://rachael-holyhead.blogspot.com/2018/11/rigging-3-rigging-techniques-8_8.html
Part 9: Rigging Techniques: Sticky Eyes Part 1 [40:56]:
https://rachael-holyhead.blogspot.com/2018/11/rigging-3-rigging-techniques-9.html
Part 10: Rigging Techniques: Sticky Eyes Part 2 [33:31]:
https://rachael-holyhead.blogspot.com/2018/12/rigging-3-rigging-techniques-10.html
Part 11: Rigging Techniques: Adding Eyelashes [09:21]:
https://rachael-holyhead.blogspot.com/2018/11/rigging-3-rigging-techniques-11.html
Part 12: Rigging Techniques: Spline IK's [21:15]:
Part 1 | http://rachael-holyhead.blogspot.com/2018/11/rigging-3-rigging-techniques-12.html
Part 2 | http://rachael-holyhead.blogspot.com/2018/12/rigging-3-rigging-techniques-12.html
Part 13: Rigging Techniques: Pistons [32:49]
Part 14: Rigging Techniques: Tails & Tentacles [29:33]
Part 15: Rigging Techniques: Object Exchange [13:56]:
https://rachael-holyhead.blogspot.com/2018/11/rigging-3-rigging-techniques-15.html

Rigging 4: Quadrupeds | 
Part 1: Quadruped Rigging: Building a Horse Skeleton [19:50]
Part 1: Quadruped Rigging: Rigging the Legs & Shoulders [49:53]
Part 3: Quadruped Rigging: Rigging the Spine & Tail [29:04]
Part 4: Quadruped Rigging: Rigging the Neck & Head [47:07]

2D Character Rigging |
Part 1: 2D Character Rigging: Modelling [17:44]
Part 2: 2D Character Rigging: Texture Projection [10:44]
Part 3: 2D Character Rigging: Texturing Part 1 [06:30]
Part 4: 2D Character Rigging: Texturing Part 2 [13:28]
Part 5: 2D Character Rigging: Construction [19:24]
Part 6: 2D Character Rigging: Skeleton [20:02]
Part 7: 2D Character Rigging: Skinning [16:12]
Part 8: 2D Character Rigging: Corrective Blend Shapes [17:52]
Part 9: 2D Character Rigging: Body Rigging [24:44]
Part 10: 2D Character Rigging: Squash & Stretch [20:49]
Part 11: 2D Character Rigging: Facial Rigging [27:00]
Part 12: 2D Character Rigging: Completion [18:22]

2D Facial Rigging |
Part 1: 2D Facial Rigging: Preparation [23:26]
Part 2: 2D Facial Rigging: Application [30:33]

Games / Low Poly Modelling |
Part 1: Low & High Res Modelling: Low Resolution [45:49]
Part 2: Low & High Res Modelling: UV Layout [46:37]
Part 3: Low & High Res Modelling: High Resolution [50:40]
Part 4: Low & High Res Modelling: Base Normal Maps [22:25]
Part 5: Low & High Res Modelling: Rope Normal Map [19:45]
Part 6: Low & High Res Modelling: Ambient Occlusion Maps [28:57]
Part 7: Low & High Res Modelling: Base Diffuse Maps [25:43]
Part 8: Low & High Res Modelling: Stone Base [58:57]
Part 9: Low & High Res Modelling: Stone Pillars [56:12]
Part 10: Low & High Res Modelling: Rope [11:51]
Part 11: Low & High Res Modelling: Wood & Metal [56:09]
Part 12: Low & High Res Modelling: Fabric Flag [44:29]
Part 13: Low & High Res Modelling: Using Xnormal & Nvidia (Shield Maps) [1:11:11]
Part 14: Low & High Res Modelling: Using Viewport 2.0 for Previewing (Look Development)

Part 1: Games Previewing in Maya: Shader FX Part 1: Intro to Shader FX Networks [32:33]
Part 2: Games Previewing in Maya: Shader FX Part 2: Displacement [20:12]
Part 3: Games Previewing in Maya: Shader FX Part 3: Lighting [19:53]
Part 4: Games Previewing in Maya: Shader FX Part 4: Transparency [14:09]
Part 5: Games Previewing in Maya: Shader FX Part 5: Reflection [17:01]
Part 6: Games Previewing in Maya: Shader FX Part 6: Uv's & Animation [08:57]

MEL 1: Practical MEL
Part 1: Practical MEL Scripting: Creating an Interface [54:46]:
https://rachael-holyhead.blogspot.com/2018/11/scripting-1-practical-mel-scripting-1.html

Effects 2: Techniques
Part 1: Stylisation Techniques: Light Rays in After Effects [19:38]:
Part 2: Stylisation Techniques: Isometric Cameras [09:08]:
Part 3: Stylisation Techniques: Stereo (3D) Camera Rigs [23:08]: 
http://rachael-holyhead.blogspot.com/2018/12/effects-2-techniques-stylisation.html

Composition 2: Nuke |
COMING SOON

Animation: In Class Activities Year 3 |
COMING SOON

Additional Tutorials |
Rendering with Conductor [24:09]
Creating a Cost Limit [01:02]


Site: https://sites.google.com/site/digitalmcguffin/

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