Lighting and Rendering [2] Arnold Part 16: Mesh Lights
OrbGlowShape | Arnold: Arnold Translator- Mesh Lights
Projection 01 is plugged into its respective orb's colour channel; 'Orb_Glow_0Shape1'.
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OrbGlowShape | Arnold: Light Visible- YES; Samples- 3.0 |
These settings are applied to all orbs present in scene |
Render Settings | Sampling: Camera (AA)- 3.0; Diffuse- 2.0; Specular- 2.0; Transmission- 1.0; SSS- 0.0; Volume Indirect- 0.0
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