Fantastic Voyage | Pitch Feedback [3]

Notes of Feedback
1- Translating artistry 'Mondrian' across into a 3D environment, and retaining the 'Rachael-ness' of the work, across into a programme.
2- Keep the idea about 'taking the audience into that world' from the educational, oral tests/videos (that I remember from my childhood), into a rich, aesthetically- (cosmic, almost)- world. A reality of science, obscured by written texts and clean cut diagrams.
3- Try out marbling, and own experiments with ink and liquids (like Rus Khasanov).
4- Keep the 'white-space' within the art direction.
5- Figure out the environment - in the cell, or continue outside of? Or have these designs hanging in space?
6- Like the idea of isolating select areas of designs with pen (focus, and unfocusing--> Using the microscope as a means of transition, and select focus on areas... in the midst of space and vast environment).
7- Experiment now with the soundscape- how to reflect that space (in visuals) across in sound. What will this environment sound like, exactly?
8- Finish it at the Telophase, instead of using G1 to continue it back round to square one.
9- Dr Klappa wasn't sure what was going on near the end, so that needs to be refined and made clearer.

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